And since the Nick author of game is in touch with community he developed solution for this problem and make game more enjoyble
Instead on rolling on Protection and Effects (8.4.4 page 52) roll on following table
1. After an AFV is hit, deduct the Protection from the Firepower.
2. Roll 1D10 and add the number from 1. above.
3. A result of 8+ = KO
6-7 = Neutralised (if 7 and VS roll for KO)
5 or less = Suppressed
About hulldown positions and how to effectivly use them we will talk in future articles
Tally ho!
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